vrdn-rblg.

Reblogged from amandaonwriting

amandaonwriting:

Cheat Sheets for Writing Body Language

We are always told to use body language in our writing. Sometimes, it’s easier said than written. I decided to create these cheat sheets to help you show a character’s state of mind. Obviously, a character may exhibit a number of these behaviours. For example, he may be shocked and angry, or shocked and happy. Use these combinations as needed.

by Amanda Patterson

Reblogged from sarapyon

sarapyon:

Murase Ayumu’s English (Hinata Shouyou’s VA) for saying ‘Get out of my way’ and ‘Hi! Nice to meet you. My name is Kazu’ from Hatsukoi Monster Episode 03 >w<

We all know that he was born in LA and I seriously want him to have more anime roles where his character will speak a lot of English! Too bad, Hinata sucks in English even though the voice behind him can speak it fluently…

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Originally posted by animebigworld

Reblogged from langsandlit

10 beautiful Italian words

langsandlit:

1. scrosciare (vb.): the action of rain pouring down heavily or of waves hitting rocks and cliffs

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Originally posted by gorunwithsissors

2.  meriggiare (vb.): to rest at noon, more likely in a shady spot outdoors

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3. lapidoso (adj.): full of stones, said of roads or of the bottom of a river.

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4. innaffiare (vb.): to water something, especially a garden, a plant, a flower, etc

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5. cruore (n.): it literally means “flowing blood”

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6. nottivago (n.): of a person who wanders at night; night-roamer

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7. terrifico (adj.): of something or someone that terrifies, that provokes terror

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Originally posted by fatalitum

8. ansare (vb.): to hardly breathe, to be out of breath

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Originally posted by notmydate

9. nequizia (n.): wickedness, evilness, iniquity or evil action

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Originally posted by jgmgray

10. morituro (adj.): of someone who is next or destined to die

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Reblogged from sasharjones

My 3 Unfortunately-Secret Programs for Illustrators

sasharjones:

There are a few programs I use on an almost daily basis as an artist and illustrator which I find invaluable, but that seem to be unfortunately more secret than they deserve to be. Which is too bad, because they solve a lot of small workflow problems that I think a number of people would find useful!

I’ll keep this list limited to my big three, but it is organized in order of usefulness. (And incidentally of compatibility, as the latter two are Windows-only. Sorry! Please do still check out PureRef though, Mac users.)

1. PureRef

PureRef is a program specifically designed to make it easier to view, sort, and work with your references. I actually put off downloading it initially because it seemed redundant– couldn’t I just paste the refs into my PSD files? Indeed, the only real barrier to working with PureRef is that learning the keyboard shortcuts and the clicks to move around the program takes a little while. But getting over that hump is well worth it, because it has some distinct advantages over trying to organize your refs in your actual art program.


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Firstly, you’re no longer bogging down your actual PSD file with extra layers, nor having to fight with said layers at all– PureRef has no layer panel, so you never have to scramble to grab the right one. All images you paste into the program retain their original resolution data, so you can resize, rotate, crop, etc as needed without distortion. If you find yourself needing to adjust the values, color, etc of a ref image, you can just copy paste it into Photoshop, make your adjustments, and copy paste it back into PureRef.

The other great advantage is that you can toggle the program as ‘Stay On Top’ and keep it above Photoshop (or whatever else)– which was always a problem when trying to make a reference collage in a separate PSD file. I find that I just don’t look at my references as much as I should when they are on a second monitor, and this solves that problem.


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I’ve used it religiously for about a year now, creating a new PureRef file for every illustration I do, as well as a few for specific characters, cultures, or settings in personal projects. As you can see in the example above, I like to sort my images into little clusters or ‘islands’ of specific content, so that I can easily scroll out to see the entire reference map, then zoom in to the relevant cluster easily.

There is one big tip I would suggest for using this program, if you have the harddrive space: As soon as you get it, turn on the 'Embed local images in save file’ option. This will make your PureRef files bigger, but you’ll never have to deal with a 'broken link’ if you move around the source files you originally dragged in.

2. Work Timer

This is such a simple little app that it doesn’t have a very formal name, though I think of it as 'Work’ or 'Work Work’ (for some reason.) It’s a timer that counts when your cursor is active in any (of up to 3) program you set it to count for, and stops counting when you change programs or idle. No starting, pausing, stopping, or forgetting to do any of those three things.


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I use this one to accurately track my hours, both to inform myself and for commissions or other client work. At the end of a work session, I take the hours counted and add them to the hours I’ve already spent on that image in a spreadsheet.

I have it set to count my three art programs (Photoshop, Painter, and Manga Studio), so based on the settings I use, it doesn’t count time that I spend doing relevant work in my browser (such as looking up an email to double check character descriptions or ref hunting), so to counter that, I set the 'Timeout’ option in it’s menu to 360. This means it will count to 360 seconds of cursor inactivity before it considers me idle and stops counting. Since it instantly stops counting if you switch to 'non-work’ a program, I figure this extra time just about cancels out relevant time that it ignores in 'non-work’ programs by counting an extra minute or so when I walk away from the computer to grab some water or what-have-you.

3. Carapace

I use Carapace the least of these three, since my work doesn’t often have a need for creating perspective lines. But when there is architecture involved in something, this proves invaluable in simplifying that process.


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Carapace lets you copy paste an image into it, and then drop in vanishing points and move them around to create perspective lines. (Though you’ll want to scale down your full res drawing or painting a bit to avoid lagging the program.) Like with PureRef, fighting the shortcuts is the worst part of it, though for myself it’s more of an issue in this program because I don’t use it often enough to remember them. Still, it gets the job done, and it’s easy to adjust the points to feel things out until you get them 'right’. Then you just copy and paste the grid back into your art program and you’ve got that information to use as need be on its own layer.

Of course, using Carapace isn’t a replacement for actually knowing how perspective works– you still have to have a sense of how far apart the vanishing points should be placed to keep things feeling believable. But it sure does save you a lot of trouble once you do have that knowledge.


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So, there are my big three recommendations for programs to help your art workflow. I hope people find them useful– if you do, please share so that they climb a little higher out of their unwarranted obscurity! And if you’ve got a favorite tool like this that I didn’t cover, feel free to share it in the comments. I know I’m curious to see what else is out there, too. Also, if Mac users have any suggestions for programs that fill similar functions, feel free to share there as well!


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Reblogged from hardertofind
actualmodel:
“ One of my neighbours slipped this under my door while I was practising, I thought they were going to make a noise complaint but they just had a request. I played it with my windows open and I heard really loud clapping come from a...

actualmodel:

One of my neighbours slipped this under my door while I was practising, I thought they were going to make a noise complaint but they just had a request. I played it with my windows open and I heard really loud clapping come from a balcony a few stories up which was super lovely. I’m in such a lovely mood now it’s so nice to be appreciated.

Reblogged from midenianscholar
midenianscholar:
“10 Questions to Ask When You Create a Fictional Culture
The way I build worlds is by collecting cool stuff from the history, myth and people around me. I blend these details with my own imagination, and create my own...

midenianscholar:

10 Questions to Ask When You Create a Fictional Culture

The way I build worlds is by collecting cool stuff from the history, myth and people around me. I blend these details with my own imagination, and create my own cultures.

Normally there are a few particular cultures that interest me at a given time. I read whatever I can find about them, their environment, their traditions and their myths. The interesting details filter into the new world I’m creating (example: at one time, Venetian widows could only remarry on the stroke of midnight).

In the long term, there is nothing more inspiring and challenging than visiting foreign cultures yourself (especially if you can get far beyond your comfort zone to do it). This is the truest way to experience culture, and I really believe it shows in your writing.

But reading (non-fiction, myth/legend/fairytales, as well as the classics like Dune and Lord of the Rings) and watching documentaries/films can get you a long way toward filling up on your inspiration tank.

It’s important to remember: Culture in fiction isn’t a rod to get a point across. At its best, it is something beautiful, otherworldly, amusing, and sobering. The more layers and contradictions your culture has, the more real it will be.

Some questions you might ask yourself are:

  1. What is the most important ideal to this culture as a whole? What would other countries say is the stereotype? (Brutally simplistic examples: America = freedom, French = romance) BONUS: How is this ideal positive, and how is it negative?
  2. What is the setting of the culture? (History, myth and geographical location are huge huge huge players in the formation of culture.)
  3. How did this culture come into being? How has it changed between then and the start of the novel?
  4. How does the culture influence my protagonist? In what ways is the culture antagonistic? In what ways is it beautiful?
  5. What are three detailed, specific things about this culture that I love? What are three that I hate?
  6. What are exterior influences on the culture? Who’s living next door? What are relationships like between nations?
  7. What does your culture look like to a native, and what does it look like to an outsider? (Place a native from your novel in an intensely cultural part of your world (for instance, a market place). Describe the scene. Then place a foreign character in the same setting, and describe it again.)
  8. What is one yearly ceremony or celebration that is important to the culture (and your main character)?
  9. What is one specific action/ritual/habit this culture has (and why)? How would they react to someone who breaks it? (Example: The Pashtun don’t throw away bread crumbs, they put them outside so the birds can eat them. If you brush off your shirt over a trashcan, they will take the trashcan and try to sweep the crumbs onto the ground outside.)
  10. What things are you passionate about? (Example: books, dancing, music) What things do you not understand, or wish you understood? (Example: child marriages, rednecks, monasteries, the “brotherhood of soldiers” trope) Writing about these things will help fuel your diligence, but will also force you into a sort of seeking—and when you’re seeking, your culture will become more vivid.

(5 BONUS QUESTIONS HERE)